Commit Graph
71 Commits
Author SHA1 Message Date
imagesbyolofsson 85bd49b0c3 Merge pull request 'SEO & AEO: everything from the PDF review (robots, sitemap, 404, meta/OG, JSON-LD, Swedish text, /tjanster, EXIF clean, alt texts, Admin@, Örebro)' (#1) from seo-aeo-2026-10-27 into main
Reviewed-on: #1
2026-10-27 23:45:31 +00:00
Linus OlofssonandClaude Opus 5.5 7207e351d4 Portfolio alt texts: what each photo shows (147/147, Swedish, no names/places/camera), written with Cleura gemma-4 vision and checked by eye
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 23:27:17 +01:00
Linus OlofssonandClaude Opus 5.5 03a70efcb6 Verified facts: Örebro / Örebro län (his public Flickr + LinkedIn) and the Facebook page in sameAs and llms.txt
Phone, prices, packages, delivery time and years stay null until Linus confirms them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 23:14:55 +01:00
Linus OlofssonandClaude Opus 5.5 15560445ce Contact e-mail: Admin@imagesbyolofsson.se everywhere (Linus 2026-10-27), as on the old contact page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 23:08:40 +01:00
Linus OlofssonandClaude Opus 5.5 1e921dfe37 fix(images): stop publishing EXIF/GPS originals, responsive images, crawlable gallery
- Homepage images: <Picture> from src/assets (AVIF/WebP/JPG srcset, width/
  height, first image eager + fetchpriority high, rest lazy), Swedish alt
  texts. (The duplicate EXIF-laden copies in public/3d-scroll were deleted
  in 30e385e; README links now point at src/assets.)
- Portfolio: originals are no longer referenced (no .src access), so Astro
  does not copy them to dist/. Small/Medium/Large downloads and the lightbox
  srcset are EXIF-free JPGs from getImage. Old -s/-m files are no longer
  imported.
- Alt texts: Swedish fallback from date (EXIF or filename), never camera
  model or "undefined"; portfolio-meta.ts overrides per image.
- Gallery items are <a href> to the large image (lightbox on click);
  download options are buttons; no empty H3, no H4 for the password box.
- Stats beacon unchanged; item keys computed at build time (same format).
- Script moved inside the layout so it is no longer rendered after </html>.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 19:13:24 +01:00
Linus OlofssonandClaude Opus 5.5 4f1b468f75 feat(server): redirects, real 404, caching and security headers (nginx + Caddy)
- www -> apex 301, old URLs (/my-people, /animales-and-nature,
  /celebrations-with-family, /northen-lights) -> /portfolio 301,
  trailing slash and .html -> clean URL 301.
- try_files $uri $uri.html, otherwise 404.html with status 404.
- /_astro/*: public, max-age=31536000, immutable (path-based map, no
  duplicate Cache-Control headers); HTML must-revalidate.
- HSTS, Referrer-Policy, Permissions-Policy, X-Frame-Options, CSP that
  allows the Meta Pixel and the stats beacon to customer.imagesbyolofsson.se.
- deploy/caddy-site.snippet: the same rules as importable Caddy snippets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 19:13:07 +01:00
Linus OlofssonandClaude Opus 5.5 206d31d9c2 feat(content): Swedish copy, new /tjanster page with booking flow and FAQ
- New /tjanster: genres from existing copy, where/price (contact for offer
  while unknown), booking flow via customer portal, delivery in a private
  gallery, originals after payment, FAQ (also emitted as FAQPage).
- Homepage: tagline + text section on who/what/where/how to book.
- About: Swedish, photographer framing instead of "by day/by night",
  Adobe line. Contact: Swedish, plain mailto info@, booking CTA, fixed
  unclosed div. Privacy: Swedish (Google Limited Use line kept in English).
- Unique Swedish title and description per page; scripts moved inside the
  layout (no <script> after </html>).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 19:13:07 +01:00
Linus OlofssonandClaude Opus 5.5 f452d6d237 feat(seo): site config, sitemap, robots.txt, llms.txt and a real 404 page
- astro.config: site, trailingSlash "never", build.format "file".
- /sitemap-index.xml + /sitemap-0.xml as prerendered endpoints (no new
  dependency); pages are derived from src/pages/*.astro, 404 excluded.
- robots.txt: all bots allowed, AI crawlers/training bots explicitly
  allowed (Linus's decision), /download/ disallowed, sitemap line.
- /llms.txt generated from business.ts, incl. usage-with-attribution note.
- 404.astro in Swedish with links back, noindex.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 19:13:07 +01:00
Linus OlofssonandClaude Opus 5.5 30e385ec7f feat(seo): facts in src/data/business.ts, SEO + JSON-LD components in layout
- business.ts: single source of truth; unknown facts (city, area, prices,
  packages, phone, delivery time, experience, testimonials) are null and are
  skipped everywhere. faq.ts builds answers only from known facts.
- portfolio-meta.ts: data hook for real per-image alt texts.
- SEO.astro: title, description, canonical, Open Graph, Twitter, og:image
  (EXIF-free JPG via getImage, absolute URL).
- SchemaOrg.astro: @graph with WebSite, Person, ProfessionalService
  (sameAs, ReserveAction to the customer portal, offer catalog without
  prices), WebPage, optional FAQPage and BreadcrumbList.
- MainLayout: lang=sv, Swedish nav (adds Tjänster), consent banner and
  footer in Swedish, lyxlimo/karleksguiden line removed, info@ address.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WvE3C43Uwtv2vtnoFBLDw7
2026-10-27 19:13:07 +01:00
Claude (for Linus) ce5676f552 Anonymous portfolio statistics (opens/downloads per image, cookieless) + privacy text
Counts go to customer.imagesbyolofsson.se/api/stats/hit via sendBeacon. No cookie, IP or id stored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:41:59 +01:00
Linus OlofssonandClaude Opus 5.5 31d4e540ce feat(tracking): Meta Pixel behind cookie consent
- Meta Pixel (2453598878495749) loads only after the visitor clicks Accept;
  choice stored in localStorage (ibo-consent).
- Decline after a previous Accept clears _fbp/_fbc and reloads.
- "Cookie settings" link in the footer reopens the banner.
- Privacy page: removed "no tracking cookies", added Meta Pixel section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:11:36 +01:00
imagesbyolofssonandClaude Opus 5.5 3f02b323a3 feat(privacy): privacy policy page + footer link
Needed to publish the townhouse-backup Google app (Drive/Photos backup).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:46:24 +00:00
imagesbyolofsson e3c511b5d5 chore(portfolio): sync 2026-09-25 2026-09-25 09:20:03 +00:00
imagesbyolofsson ae51f41fdf chore(portfolio): sync 2026-09-20 2026-09-20 19:20:22 +00:00
portfolio-sync d875ae70d5 style(portfolio): mork hover, pilstatus och klickrorelse
- storleksraderna far en mork hinna vid hover i stallet for ljus
- pilen i knappen gar gra medan menyn ar oppen, vit igen nar den stangs
  (bade vid val av storlek och nar man klickar bort menyn)
- knappen trycks ner lite vid klick (active:scale-95)
2026-09-19 16:33:59 +00:00
portfolio-sync 841d831486 style(portfolio): dampad knapp intill EXIF-raden
- neutral-700 i stallet for helvit sa den inte skriker mot bilden
- tunn svart kant + ring/skugga for en sleak kontur
- knappen grupperad med EXIF i en hogergrupp; footern ar justify-between,
  darfor hamnade den tidigare mitt i raden
- menyn forankras till hoger pa desktop sa den inte gar utanfor kortet
2026-09-19 16:27:15 +00:00
portfolio-sync ce93f90250 style(portfolio): nedladdnings-UI i linje med sajtens formsprak
Knappen var kantig medan allt runt omkring ar rundat. Nu:
- rounded-full + hover:scale-105 som sajtens ovriga CTA-knappar
- nedladdningsikon, uppercase tracking-widest
- menyn rundad med backdrop-blur och mjuk in/ut-overgang
- losenordsrutan rundad med samma kort-kansla som lightboxen
- Escape stanger menyn innan lightboxen
2026-09-19 16:21:53 +00:00
portfolio-sync 59383f703f feat(portfolio): nedladdningsmeny med Small/Medium/Large/Original
DOWNLOAD-knapp i lightboxen oppnar en storleksmeny. S/M/L pekar pa filer i
repot; Original gar till /download/original och oppnar en losenordsruta.
Losenordet sparas i sessionStorage (bara fliken), och HEAD-anrop anvands sa
fel losenord ger 401 utan att dra igang en 70 MB-nedladdning.

🔴 Globen filtrerar nu bort -s/-m ur galleriet - utan det visades varje bild
tre ganger. Variantkartan (assetId -> hashade URL:er) genereras i frontmattern.
2026-09-19 16:11:13 +00:00
portfolio-sync 0d3da3d102 feat(portfolio): small/medium/large nedladdningsstorlekar
Genererar -s (800px) och -m (1600px) vid sidan av befintlig 3000px-fil.
En nedladdning fran Immich -> tre storlekar. Befintliga 82 bilder backfillade.

Original (27-70 MB/st, ~4 GB totalt) ligger INTE i repot utan hamtas live
via original-proxyn pa /download/original, skyddad av losenord + kontroll
att assetet faktiskt bar portfolio-taggen.
2026-09-19 16:03:56 +00:00
imagesbyolofsson c5d4d16596 chore(portfolio): sync 2026-09-19 2026-09-19 00:40:02 +00:00
imagesbyolofsson 1b2f26e7eb chore(portfolio): sync 2026-09-18 2026-09-18 23:45:34 +00:00
imagesbyolofsson e78ac3a4c6 Portfolio: multi-select filter (flera ar + manader samtidigt) 2026-09-15 00:49:41 +00:00
imagesbyolofsson d2de8d6c7e Content: new slogan, Sony A7RV gear, email Admin@imagesbyolofsson.se 2026-09-15 00:30:11 +00:00
Linus Olofssonandportfolio-sync[bot] ab6da0d049 chore(portfolio): sync 33 added, 0 removed from Immich (#36)
Co-authored-by: portfolio-sync[bot] <actions@github.com>
2026-09-06 04:52:10 +02:00
Linus Olofssonandportfolio-sync[bot] 35b45c5bcb chore(portfolio): sync 2 added, 0 removed from Immich (#35)
Co-authored-by: portfolio-sync[bot] <actions@github.com>
2026-07-07 08:48:21 +02:00
Linus Olofssonandportfolio-sync[bot] 0f438c7557 chore(portfolio): sync 41 added, 1 removed from Immich (#34)
Co-authored-by: portfolio-sync[bot] <actions@github.com>
2026-06-22 03:13:27 +02:00
Linus Olofsson b5fbcdfb27 feat(portfolio-sync): skip RAW files elegantly (tag JPEG version instead) (#33)
RAW formats (.CR2/.ARW/etc) can't be converted by sharp/libvips. Skip them
with a clear log instead of counting as failures. Tag the JPEG export instead.
2026-06-22 03:09:35 +02:00
Linus Olofssonandportfolio-sync[bot] 29f3f1a448 chore(portfolio): sync 1 added, 0 removed from Immich (#32)
Co-authored-by: portfolio-sync[bot] <actions@github.com>
2026-06-22 02:06:05 +02:00
Linus Olofsson d45f2e1cd3 fix(ci): Coolify auto-deploy via push + remove broken codeql.yml (#31)
- portfolio-sync: GitHub-runner kan ej nå Tailscale-Coolify, förlitar
  på Coolifys auto-deploy-on-push istället
- ta bort codeql.yml (tom matrix, ogiltig, failade på varje push)
2026-06-22 01:55:54 +02:00
Linus Olofssonandportfolio-sync[bot] a857c5bf2e chore(portfolio): sync 1 added, 0 removed from Immich (#30)
Co-authored-by: portfolio-sync[bot] <actions@github.com>
2026-06-22 01:49:59 +02:00
Linus Olofsson c0a989e088 fix(portfolio-sync): PR + auto-admin-merge (branch protection kräver signering) (#29) 2026-06-22 01:48:43 +02:00
Linus OlofssonandClaude Opus 4.8 dde6155304 feat: automated Immich portfolio sync (GitHub Action) (#28)
GitHub Action that mirrors Immich 'portfolio'-tagged images to the
portfolio gallery. Runs daily + on-demand (workflow_dispatch).
Two-way mirror: tagged added, untagged removed. EXIF preserved.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 01:39:55 +02:00
Linus OlofssonandClaude Opus 4.8 c128093f46 fix: replace favicon with proper branded logo (gradient glow) (#27)
The previous favicon was the dark logo on transparent which was nearly
invisible. This uses the proper logo with purple-cyan gradient glow that
shows clearly against both light and dark browser tabs.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 00:39:54 +02:00
Linus OlofssonandClaude Opus 4.8 bafad2c69e feat: add favicon (Images by Olofsson logo) (#26)
Render logo to square PNG favicons (32/180/512px) and link them in
MainLayout.astro head. Previously the active layout had no favicon.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 00:13:43 +02:00
Linus Olofsson fa3a953a96 feat(footer): hover-glow links to lyxlimo + karleksguiden (#25)
MainLayout footer now includes attribution: 'Crafting digital
experiences for lyxlimo.se & karleksguiden.se' visible on all pages.

On index page only: hovering lyxlimo.se tints hero-logo with
green (#4fd1c5 teal), hovering karleksguiden.se tints with
magenta (#c026d3). Mouseleave restores default white smoky-path
animation. Mechanism reuses existing data-logo-tint attribute on
#text-wrapper.

Removed logo-pulse functionality entirely (threadLogoIn/Out paths,
runLogoPulse function, LOGO_PROBABILITY, updateLogoThreadPaths,
resize/scroll listeners for logo threads). Hover-based UX replaces
the random pulse approach per Linus design preference.
2026-05-21 06:01:25 +02:00
Linus Olofsson fb80bd0f2b feat(logo-threads): bracket-anchored paths with x^2 / -x^2 curves (#24)
Threads now lock to logo bracket pin endpoints (where vertical legs
of ::before / ::after bracket-corners end):
- Rosa tråd: från (0, viewport.height) → (logoLeft, logoTop + 40% height)
  Quadratic Bezier with cp=(endX, startY) = x^2 curve, går rakt först
  och accelererar upp i slutet
- Cyan tråd: från (logoRight, logoBottom - 40% height) → (viewport.width, 0)
  Quadratic Bezier with cp=(startX, endY) = -x^2 curve, accelererar upp
  i början och decelererar mot slutet

Permanent paths som uppdateras vid resize + scroll + 500ms/1500ms
post-load. runLogoPulse triggar update före varje pulse.
2026-05-21 05:34:27 +02:00
Linus Olofsson 336ac26e64 fix(pulse): use SVG-coords directly (no double-transform) (#23)
Pulse-blob is inside the SAME SVG as the path, so applyTransform
should use raw SVG coords (pt.x, pt.y) — not getScreenCTM-converted
ones. Double-transform was pushing pulse to SVG-X 9794+ which renders
off-screen-right.

Also phase2 now uses entryPath-end + exitPath-start positions in
SVG-coord-space so the inside-logo glide is continuous with phase1
and phase3.
2026-05-21 05:10:32 +02:00
Linus Olofsson 2591b46616 fix(logo-threads): Bezier paths pass exactly through logo-center (#22)
Cubic Bezier (C/S) locks Y=287 across X=900..1900 (full logo span).
2026-05-21 05:03:03 +02:00
Linus Olofsson 6e88cf4cd4 fix(logo-threads): Y-align to cross logo (#21)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.

* fix(logo-pulse): visible entry/exit threads + restore pulse color after

Two bugs fixed:

1. Entry+exit paths were stroke=transparent — pulse appeared to spawn
   out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink
   thread visible from off-screen left) and stroke=url(#gradMain) on
   exit (cyan thread visible going off-screen right). Both at
   stroke-width 0.8 + opacity 0.55 to match other wave-thread style.

2. After logo-pulse completed, pulse-gradient stops were left in pink
   state — next regular wave-pulse rendered as stale pink instead of
   cyan/theme color. Now updatePulseColors(false) is called in cleanup
   to restore default cyan-tema.

* fix(logo-pulse): entry/exit threads now properly visible

Previous version used gradient strokes (gradPurple/gradMain) which
have stop-opacity 0 at ends + 0.45 mid, multiplied by path-opacity
0.55 = ~0.25 effective opacity. Practically invisible.

Now solid stroke colors (#e879f9 pink, #4fd1c5 cyan), stroke-width 2
(was 0.8), opacity 0.85 (was 0.55), plus pulseGlowMid filter for soft
halo. Should be clearly visible from off-screen edges to logo.

* feat(logo-pulse): permanent visible threads (no dynamic creation)

Previously dynamic paths were built/destroyed per pulse, were too
thick (stroke-width 2 + glow), and persisted incorrectly causing
visual artifacts.

Now:
- threadLogoIn: permanent purple wave-thread, same style as other
  wave-threads (gradPurple stroke, stroke-width 0.7, opacity 0.55)
- threadLogoOut: permanent cyan wave-thread (gradMain stroke 0.7,
  opacity 0.50)
- runLogoPulse uses these permanent paths via getPointAtLength
- getScreenCTM converts SVG-coords to screen-coords so pulse follows
  thread even with scroll/viewport variance

* fix(logo-threads): align Y-coords to actually cross logo

Logo Y-center is approx 287 in screen-coords. Previous thread Y-coords
(400-600) only grazed logo-bottom or sat entirely below it. Adjusted:

- threadLogoIn: M-1000 500 Q 200 350 850 287 T 2600 200
  Kommer från nedre-vänster (Y=500), kurvar UPP till logo-center
  (Y=287), fortsätter upp till övre-höger (Y=200)
- threadLogoOut: M-1000 350 Q 400 200 850 287 T 2600 500
  Kommer från övre-vänster (Y=350), genom logo-center (Y=287), ner
  till nedre-höger (Y=500) — vertikalt motsatt entry-tråd
2026-05-21 04:51:34 +02:00
Linus Olofsson 650221b74b feat(logo-pulse): permanent visible threads (#20)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.

* fix(logo-pulse): visible entry/exit threads + restore pulse color after

Two bugs fixed:

1. Entry+exit paths were stroke=transparent — pulse appeared to spawn
   out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink
   thread visible from off-screen left) and stroke=url(#gradMain) on
   exit (cyan thread visible going off-screen right). Both at
   stroke-width 0.8 + opacity 0.55 to match other wave-thread style.

2. After logo-pulse completed, pulse-gradient stops were left in pink
   state — next regular wave-pulse rendered as stale pink instead of
   cyan/theme color. Now updatePulseColors(false) is called in cleanup
   to restore default cyan-tema.

* fix(logo-pulse): entry/exit threads now properly visible

Previous version used gradient strokes (gradPurple/gradMain) which
have stop-opacity 0 at ends + 0.45 mid, multiplied by path-opacity
0.55 = ~0.25 effective opacity. Practically invisible.

Now solid stroke colors (#e879f9 pink, #4fd1c5 cyan), stroke-width 2
(was 0.8), opacity 0.85 (was 0.55), plus pulseGlowMid filter for soft
halo. Should be clearly visible from off-screen edges to logo.

* feat(logo-pulse): permanent visible threads (no dynamic creation)

Previously dynamic paths were built/destroyed per pulse, were too
thick (stroke-width 2 + glow), and persisted incorrectly causing
visual artifacts.

Now:
- threadLogoIn: permanent purple wave-thread, same style as other
  wave-threads (gradPurple stroke, stroke-width 0.7, opacity 0.55)
- threadLogoOut: permanent cyan wave-thread (gradMain stroke 0.7,
  opacity 0.50)
- runLogoPulse uses these permanent paths via getPointAtLength
- getScreenCTM converts SVG-coords to screen-coords so pulse follows
  thread even with scroll/viewport variance
2026-05-21 04:47:30 +02:00
Linus Olofsson 23880f746b fix(logo-pulse): threads properly visible (solid + glow) (#19)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.

* fix(logo-pulse): visible entry/exit threads + restore pulse color after

Two bugs fixed:

1. Entry+exit paths were stroke=transparent — pulse appeared to spawn
   out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink
   thread visible from off-screen left) and stroke=url(#gradMain) on
   exit (cyan thread visible going off-screen right). Both at
   stroke-width 0.8 + opacity 0.55 to match other wave-thread style.

2. After logo-pulse completed, pulse-gradient stops were left in pink
   state — next regular wave-pulse rendered as stale pink instead of
   cyan/theme color. Now updatePulseColors(false) is called in cleanup
   to restore default cyan-tema.

* fix(logo-pulse): entry/exit threads now properly visible

Previous version used gradient strokes (gradPurple/gradMain) which
have stop-opacity 0 at ends + 0.45 mid, multiplied by path-opacity
0.55 = ~0.25 effective opacity. Practically invisible.

Now solid stroke colors (#e879f9 pink, #4fd1c5 cyan), stroke-width 2
(was 0.8), opacity 0.85 (was 0.55), plus pulseGlowMid filter for soft
halo. Should be clearly visible from off-screen edges to logo.
2026-05-21 04:39:26 +02:00
Linus Olofsson 57767a112e fix(logo-pulse): visible entry/exit threads + restore pulse color (#18)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.

* fix(logo-pulse): visible entry/exit threads + restore pulse color after

Two bugs fixed:

1. Entry+exit paths were stroke=transparent — pulse appeared to spawn
   out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink
   thread visible from off-screen left) and stroke=url(#gradMain) on
   exit (cyan thread visible going off-screen right). Both at
   stroke-width 0.8 + opacity 0.55 to match other wave-thread style.

2. After logo-pulse completed, pulse-gradient stops were left in pink
   state — next regular wave-pulse rendered as stale pink instead of
   cyan/theme color. Now updatePulseColors(false) is called in cleanup
   to restore default cyan-tema.
2026-05-21 04:34:19 +02:00
Linus Olofsson 11c75caaad fix(logo-pulse): dynamic viewport-anchored paths (#17)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.
2026-05-21 04:28:39 +02:00
Linus Olofsson 3f5fb4b7fd feat: logo-pulse with pink->green color transition (#16)
* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.
2026-05-21 04:17:28 +02:00
Linus Olofsson 71ea7c7ce9 fix(pulse): split halves now meet simultaneously + no backtracking (#15)
Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.
2026-05-21 04:01:20 +02:00
Linus Olofsson ece7693ad5 feat: mark about-page boxes as trail-targets (#14)
Adds data-trail-box to:
- The main about-card (profile + bio + buttons)
- The 3 gear-cards (Camera Body, Lenses, Editing)

These boxes will now intercept wave-thread pulses and trigger
the split-around-box animation, same as contact + home boxes.
2026-05-20 23:44:07 +02:00
Linus Olofsson d6d062a3b2 feat(pulse): 55% probability of split via box (#13)
* feat: random light pulse along threads + box outlines

A blurred light pulse glides along one of the 5 wave threads
(wave1/2/3, thread1/2) every 2.5-7s. Color matches the active
theme (cyan on home/portfolio/about, pink/magenta on contact).

Pulse also follows the outline of designated boxes marked with
data-trail-box:
  - Home: 'Looking for inspiration?' + 'Ready to collaborate?'
  - Contact: 'Waiting to hear from you' card

Boxes are rebuilt on every pulse so they stay aligned during scroll
and respect viewport (off-screen boxes are skipped).

Pulse uses requestAnimationFrame + path.getPointAtLength for native
smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend
mode so it blends with the dark background.

* feat(pulse): slower, brighter, comet-shaped pulse along paths

Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape
(soft halo + mid glow + bright core), rotated to path tangent,
ease-in-out timing, mix-blend-mode screen.

Fixes: pulse not tracking path was a parallax-offset coordinate
mismatch. Cleaned up via getSpeedKey() helper.

* fix(pulse): tone down white core so theme color dominates

Core was pure white (#ffffff) which washed out the theme color.
Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller
(10x3 vs 14x4) with 75% opacity so the purple/pink and cyan
glow layers come through more visibly.

* feat(pulse): double the glide duration

Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s).

* feat(pulse): split into two halves around boxes

When a thread-pulse hits a data-trail-box bound, it splits:
one half glides along the top of the box outline, the other
along the bottom. They re-merge on the far side and continue
as one along the rest of the thread.

Implementation:
- Two pulse-blob groups (blob-1, blob-2) in SVG
- Box-intersection scan samples path every 4px to find entry +
  exit points
- Phase 1: blob-1 glides from start to entry
- Phase 2: blob-1 follows top-half of box outline, blob-2
  follows bottom-half (both spawned dynamically)
- Phase 3: blob-1 continues from exit to end, blob-2 hides
- Velocity kept constant across phases so split makes the
  animation longer rather than faster

* fix(pulse): remove direct box-pulses + smooth split transition

Two fixes after review:

1. Removed runBoxPulse() entirely. Pulses now spawn ONLY on the
   5 wave threads. Box outlines are followed only via the split
   mechanism when a thread-pulse intersects a box.

2. Smooth split transition via Bezier curves: split-path now
   starts at the EXACT thread intersection point (entryX/Y) and
   ends at exact exit point, curving smoothly up/down to the box
   top/bottom edge. Previously the path jumped to box.cy which
   caused a visible teleport when entering the split phase.

* feat(pulse): bias 55% of pulses to threads that hit a box

Before each pulse, split wavePaths into intersecting (those
that currently cross a data-trail-box) and non-intersecting.
Roll a die: 55% of the time pick from intersecting, 45% from
non-intersecting. Falls back to the other bucket if one is
empty (e.g. no boxes visible on the page).
2026-05-20 23:34:49 +02:00
Linus Olofsson a71883215b fix(pulse): smooth split + no direct box pulses (#12)
* feat: random light pulse along threads + box outlines

A blurred light pulse glides along one of the 5 wave threads
(wave1/2/3, thread1/2) every 2.5-7s. Color matches the active
theme (cyan on home/portfolio/about, pink/magenta on contact).

Pulse also follows the outline of designated boxes marked with
data-trail-box:
  - Home: 'Looking for inspiration?' + 'Ready to collaborate?'
  - Contact: 'Waiting to hear from you' card

Boxes are rebuilt on every pulse so they stay aligned during scroll
and respect viewport (off-screen boxes are skipped).

Pulse uses requestAnimationFrame + path.getPointAtLength for native
smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend
mode so it blends with the dark background.

* feat(pulse): slower, brighter, comet-shaped pulse along paths

Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape
(soft halo + mid glow + bright core), rotated to path tangent,
ease-in-out timing, mix-blend-mode screen.

Fixes: pulse not tracking path was a parallax-offset coordinate
mismatch. Cleaned up via getSpeedKey() helper.

* fix(pulse): tone down white core so theme color dominates

Core was pure white (#ffffff) which washed out the theme color.
Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller
(10x3 vs 14x4) with 75% opacity so the purple/pink and cyan
glow layers come through more visibly.

* feat(pulse): double the glide duration

Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s).

* feat(pulse): split into two halves around boxes

When a thread-pulse hits a data-trail-box bound, it splits:
one half glides along the top of the box outline, the other
along the bottom. They re-merge on the far side and continue
as one along the rest of the thread.

Implementation:
- Two pulse-blob groups (blob-1, blob-2) in SVG
- Box-intersection scan samples path every 4px to find entry +
  exit points
- Phase 1: blob-1 glides from start to entry
- Phase 2: blob-1 follows top-half of box outline, blob-2
  follows bottom-half (both spawned dynamically)
- Phase 3: blob-1 continues from exit to end, blob-2 hides
- Velocity kept constant across phases so split makes the
  animation longer rather than faster

* fix(pulse): remove direct box-pulses + smooth split transition

Two fixes after review:

1. Removed runBoxPulse() entirely. Pulses now spawn ONLY on the
   5 wave threads. Box outlines are followed only via the split
   mechanism when a thread-pulse intersects a box.

2. Smooth split transition via Bezier curves: split-path now
   starts at the EXACT thread intersection point (entryX/Y) and
   ends at exact exit point, curving smoothly up/down to the box
   top/bottom edge. Previously the path jumped to box.cy which
   caused a visible teleport when entering the split phase.
2026-05-20 23:25:25 +02:00
Linus Olofsson 539b251287 feat(pulse): split into two halves around boxes (#11)
* feat: random light pulse along threads + box outlines

A blurred light pulse glides along one of the 5 wave threads
(wave1/2/3, thread1/2) every 2.5-7s. Color matches the active
theme (cyan on home/portfolio/about, pink/magenta on contact).

Pulse also follows the outline of designated boxes marked with
data-trail-box:
  - Home: 'Looking for inspiration?' + 'Ready to collaborate?'
  - Contact: 'Waiting to hear from you' card

Boxes are rebuilt on every pulse so they stay aligned during scroll
and respect viewport (off-screen boxes are skipped).

Pulse uses requestAnimationFrame + path.getPointAtLength for native
smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend
mode so it blends with the dark background.

* feat(pulse): slower, brighter, comet-shaped pulse along paths

Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape
(soft halo + mid glow + bright core), rotated to path tangent,
ease-in-out timing, mix-blend-mode screen.

Fixes: pulse not tracking path was a parallax-offset coordinate
mismatch. Cleaned up via getSpeedKey() helper.

* fix(pulse): tone down white core so theme color dominates

Core was pure white (#ffffff) which washed out the theme color.
Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller
(10x3 vs 14x4) with 75% opacity so the purple/pink and cyan
glow layers come through more visibly.

* feat(pulse): double the glide duration

Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s).

* feat(pulse): split into two halves around boxes

When a thread-pulse hits a data-trail-box bound, it splits:
one half glides along the top of the box outline, the other
along the bottom. They re-merge on the far side and continue
as one along the rest of the thread.

Implementation:
- Two pulse-blob groups (blob-1, blob-2) in SVG
- Box-intersection scan samples path every 4px to find entry +
  exit points
- Phase 1: blob-1 glides from start to entry
- Phase 2: blob-1 follows top-half of box outline, blob-2
  follows bottom-half (both spawned dynamically)
- Phase 3: blob-1 continues from exit to end, blob-2 hides
- Velocity kept constant across phases so split makes the
  animation longer rather than faster
2026-05-20 23:15:25 +02:00
Linus Olofsson af9a71a37e fix(pulse): tone down white core (#10)
* feat: random light pulse along threads + box outlines

A blurred light pulse glides along one of the 5 wave threads
(wave1/2/3, thread1/2) every 2.5-7s. Color matches the active
theme (cyan on home/portfolio/about, pink/magenta on contact).

Pulse also follows the outline of designated boxes marked with
data-trail-box:
  - Home: 'Looking for inspiration?' + 'Ready to collaborate?'
  - Contact: 'Waiting to hear from you' card

Boxes are rebuilt on every pulse so they stay aligned during scroll
and respect viewport (off-screen boxes are skipped).

Pulse uses requestAnimationFrame + path.getPointAtLength for native
smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend
mode so it blends with the dark background.

* feat(pulse): slower, brighter, comet-shaped pulse along paths

Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape
(soft halo + mid glow + bright core), rotated to path tangent,
ease-in-out timing, mix-blend-mode screen.

Fixes: pulse not tracking path was a parallax-offset coordinate
mismatch. Cleaned up via getSpeedKey() helper.

* fix(pulse): tone down white core so theme color dominates

Core was pure white (#ffffff) which washed out the theme color.
Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller
(10x3 vs 14x4) with 75% opacity so the purple/pink and cyan
glow layers come through more visibly.

* feat(pulse): double the glide duration

Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s).
2026-05-20 23:02:28 +02:00