fix(logo-threads): Y-align to cross logo (#21)
* fix(pulse): split halves now meet simultaneously + no backtracking Two bugs fixed after Linus feedback: 1. Path-form: top/bottom split halves used Bezier curves that could loop back on themselves when entry.x lay outside box X-range. Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder. 2. Synchronized meeting: previously each blob moved at fixed velocity along its own path → shorter path arrived first and waited. Now both blobs share a phase2T (0→1) progress fraction, so they meet at exit-point simultaneously. The path with different length simply moves at a slightly different speed (averaged). Phase2 duration based on avg(topLen,bottomLen)/velocity so total animation time stays consistent. * feat: logo-pulse with pink->green color transition Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo. 20% chance per pulse-slot when logo is visible (footer scrolled in). Flow: 1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right) 2. Pulse glides in along purple thread to logo-left edge 3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds pink text-shadow halo on h1 4. Mid-passage: tint transitions to green (#4fd1c5) — matches default smoke + cyan glow 5. Pulse exits logo via wave1 (existing cyan thread on right) 6. Logo tint reverts to default (white smokeShift animation) CSS-side: data-logo-tint attribute on #text-wrapper drives stroke + text-shadow overrides with 0.6-0.8s transitions for smooth fade. * fix(logo-pulse): dynamic paths anchored to logo + 50% probability Previous version tried to use existing wave1+threadPurple paths for logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates that don't align with logo's viewport position when hero is scrolled into view. wave1 has translateX(2283) which pushes it off-screen for ultrawide viewports. Fix: build dynamic Bezier paths anchored to the logo's actual getBoundingClientRect() position at pulse-time: - Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left - Exit path: from logo-right curves up to (offRight, logoY-riseOffset) Paths are appended to box-trail-group, used for one pulse, then removed in cleanup. No reliance on fixed wave-thread coordinates. Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more often when hero is in view. * fix(logo-pulse): visible entry/exit threads + restore pulse color after Two bugs fixed: 1. Entry+exit paths were stroke=transparent — pulse appeared to spawn out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink thread visible from off-screen left) and stroke=url(#gradMain) on exit (cyan thread visible going off-screen right). Both at stroke-width 0.8 + opacity 0.55 to match other wave-thread style. 2. After logo-pulse completed, pulse-gradient stops were left in pink state — next regular wave-pulse rendered as stale pink instead of cyan/theme color. Now updatePulseColors(false) is called in cleanup to restore default cyan-tema. * fix(logo-pulse): entry/exit threads now properly visible Previous version used gradient strokes (gradPurple/gradMain) which have stop-opacity 0 at ends + 0.45 mid, multiplied by path-opacity 0.55 = ~0.25 effective opacity. Practically invisible. Now solid stroke colors (#e879f9 pink, #4fd1c5 cyan), stroke-width 2 (was 0.8), opacity 0.85 (was 0.55), plus pulseGlowMid filter for soft halo. Should be clearly visible from off-screen edges to logo. * feat(logo-pulse): permanent visible threads (no dynamic creation) Previously dynamic paths were built/destroyed per pulse, were too thick (stroke-width 2 + glow), and persisted incorrectly causing visual artifacts. Now: - threadLogoIn: permanent purple wave-thread, same style as other wave-threads (gradPurple stroke, stroke-width 0.7, opacity 0.55) - threadLogoOut: permanent cyan wave-thread (gradMain stroke 0.7, opacity 0.50) - runLogoPulse uses these permanent paths via getPointAtLength - getScreenCTM converts SVG-coords to screen-coords so pulse follows thread even with scroll/viewport variance * fix(logo-threads): align Y-coords to actually cross logo Logo Y-center is approx 287 in screen-coords. Previous thread Y-coords (400-600) only grazed logo-bottom or sat entirely below it. Adjusted: - threadLogoIn: M-1000 500 Q 200 350 850 287 T 2600 200 Kommer från nedre-vänster (Y=500), kurvar UPP till logo-center (Y=287), fortsätter upp till övre-höger (Y=200) - threadLogoOut: M-1000 350 Q 400 200 850 287 T 2600 500 Kommer från övre-vänster (Y=350), genom logo-center (Y=287), ner till nedre-höger (Y=500) — vertikalt motsatt entry-tråd
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@@ -72,8 +72,8 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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<path id="thread1" d="M-1000 200 Q 400 400 900 200 T 2600 200" fill="none" stroke="url(#gradSec)" stroke-width="0.5" class="opacity-50" data-pulse-path="true" />
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<path id="thread2" d="M-1000 800 Q 600 600 1100 800 T 2600 800" fill="none" stroke="url(#gradSec)" stroke-width="0.8" class="opacity-60" data-pulse-path="true" />
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<path id="threadLogoIn" d="M-1000 400 Q 400 600 900 400 T 2600 400" fill="none" stroke="url(#gradPurple)" stroke-width="0.7" class="opacity-55" />
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<path id="threadLogoOut" d="M-1000 600 Q 400 400 900 600 T 2600 600" fill="none" stroke="url(#gradMain)" stroke-width="0.7" class="opacity-50" />
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<path id="threadLogoIn" d="M-1000 500 Q 200 350 850 287 T 2600 200" fill="none" stroke="url(#gradPurple)" stroke-width="0.7" class="opacity-55" />
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<path id="threadLogoOut" d="M-1000 350 Q 400 200 850 287 T 2600 500" fill="none" stroke="url(#gradMain)" stroke-width="0.7" class="opacity-50" />
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</g>
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<g id="box-trail-group"></g>
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