feat(pulse): split into two halves around boxes (#11)

* feat: random light pulse along threads + box outlines

A blurred light pulse glides along one of the 5 wave threads
(wave1/2/3, thread1/2) every 2.5-7s. Color matches the active
theme (cyan on home/portfolio/about, pink/magenta on contact).

Pulse also follows the outline of designated boxes marked with
data-trail-box:
  - Home: 'Looking for inspiration?' + 'Ready to collaborate?'
  - Contact: 'Waiting to hear from you' card

Boxes are rebuilt on every pulse so they stay aligned during scroll
and respect viewport (off-screen boxes are skipped).

Pulse uses requestAnimationFrame + path.getPointAtLength for native
smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend
mode so it blends with the dark background.

* feat(pulse): slower, brighter, comet-shaped pulse along paths

Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape
(soft halo + mid glow + bright core), rotated to path tangent,
ease-in-out timing, mix-blend-mode screen.

Fixes: pulse not tracking path was a parallax-offset coordinate
mismatch. Cleaned up via getSpeedKey() helper.

* fix(pulse): tone down white core so theme color dominates

Core was pure white (#ffffff) which washed out the theme color.
Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller
(10x3 vs 14x4) with 75% opacity so the purple/pink and cyan
glow layers come through more visibly.

* feat(pulse): double the glide duration

Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s).

* feat(pulse): split into two halves around boxes

When a thread-pulse hits a data-trail-box bound, it splits:
one half glides along the top of the box outline, the other
along the bottom. They re-merge on the far side and continue
as one along the rest of the thread.

Implementation:
- Two pulse-blob groups (blob-1, blob-2) in SVG
- Box-intersection scan samples path every 4px to find entry +
  exit points
- Phase 1: blob-1 glides from start to entry
- Phase 2: blob-1 follows top-half of box outline, blob-2
  follows bottom-half (both spawned dynamically)
- Phase 3: blob-1 continues from exit to end, blob-2 hides
- Velocity kept constant across phases so split makes the
  animation longer rather than faster
This commit is contained in:
Linus Olofsson
2026-05-20 23:15:25 +02:00
committed by GitHub
parent af9a71a37e
commit 539b251287
+248 -57
View File
@@ -70,10 +70,15 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
<g id="box-trail-group"></g>
<g id="pulse-group">
<g id="pulse-blob" opacity="0">
<ellipse id="pulse-halo" rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
<ellipse id="pulse-mid" rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
<ellipse id="pulse-core" rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
<g id="pulse-blob-1" opacity="0">
<ellipse rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
<ellipse rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
<ellipse rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
</g>
<g id="pulse-blob-2" opacity="0">
<ellipse rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
<ellipse rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
<ellipse rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
</g>
</g>
</svg>
@@ -88,10 +93,8 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
const thread1 = document.getElementById('thread1') as SVGPathElement | null;
const thread2 = document.getElementById('thread2') as SVGPathElement | null;
const svg = document.getElementById('wave-svg') as unknown as SVGSVGElement | null;
const blobGroup = document.getElementById('pulse-blob') as SVGGElement | null;
const halo = document.getElementById('pulse-halo') as SVGEllipseElement | null;
const mid = document.getElementById('pulse-mid') as SVGEllipseElement | null;
const core = document.getElementById('pulse-core') as SVGEllipseElement | null;
const blob1 = document.getElementById('pulse-blob-1') as SVGGElement | null;
const blob2 = document.getElementById('pulse-blob-2') as SVGGElement | null;
const boxGroup = document.getElementById('box-trail-group') as SVGGElement | null;
const wrapper = svg?.parentElement;
@@ -116,7 +119,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
}
window.addEventListener('scroll', onScroll, { passive: true });
if (svg && blobGroup && halo && mid && core && wrapper) {
type BoxRect = { left: number; right: number; top: number; bottom: number; cx: number; cy: number; r: number };
type PulsePath = { kind: 'thread'; id: string; pathTx: number } | { kind: 'box'; cx: number; cy: number };
if (svg && blob1 && blob2 && wrapper) {
const pulseMain = wrapper.getAttribute('data-pulse-main') || '#a5f3fc';
const pulseSec = wrapper.getAttribute('data-pulse-sec') || '#cffafe';
@@ -125,10 +131,7 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
function buildBoxPath(rect: DOMRect): string {
const r = 16;
const x = rect.left;
const y = rect.top;
const w = rect.width;
const h = rect.height;
const x = rect.left, y = rect.top, w = rect.width, h = rect.height;
return [
`M ${x + r} ${y}`,
`H ${x + w - r}`,
@@ -148,11 +151,12 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
while (boxGroup.firstChild) boxGroup.removeChild(boxGroup.firstChild);
}
function refreshBoxPaths(): SVGPathElement[] {
if (!boxGroup) return [];
function refreshBoxPaths(): { paths: SVGPathElement[]; rects: DOMRect[] } {
if (!boxGroup) return { paths: [], rects: [] };
clearBoxGroup();
const targets = document.querySelectorAll<HTMLElement>('[data-trail-box]');
const created: SVGPathElement[] = [];
const paths: SVGPathElement[] = [];
const rects: DOMRect[] = [];
targets.forEach((el, idx) => {
const rect = el.getBoundingClientRect();
if (rect.width < 20 || rect.height < 20) return;
@@ -164,9 +168,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
p.setAttribute('stroke', 'transparent');
p.setAttribute('data-trail-box-path', 'true');
boxGroup.appendChild(p);
created.push(p);
paths.push(p);
rects.push(rect);
});
return created;
return { paths, rects };
}
function updatePulseColors(isSecondary: boolean) {
@@ -184,14 +189,116 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
if (midStops[2]) midStops[2].setAttribute('style', `stop-color:${midColor};stop-opacity:0`);
}
function rectExpand(rect: DOMRect, pad: number): BoxRect {
return {
left: rect.left - pad,
right: rect.right + pad,
top: rect.top - pad,
bottom: rect.bottom + pad,
cx: rect.left + rect.width / 2,
cy: rect.top + rect.height / 2,
r: 16,
};
}
function pointInBox(x: number, y: number, b: BoxRect): boolean {
return x >= b.left && x <= b.right && y >= b.top && y <= b.bottom;
}
function findBoxIntersection(
path: SVGPathElement,
pathTx: number,
boxes: BoxRect[]
): { boxIdx: number; entryLen: number; exitLen: number } | null {
const total = path.getTotalLength();
const step = 4;
let activeBox = -1;
let entryLen = -1;
for (let len = 0; len <= total; len += step) {
const pt = path.getPointAtLength(len);
const x = pt.x + pathTx;
const y = pt.y;
for (let bi = 0; bi < boxes.length; bi++) {
if (pointInBox(x, y, boxes[bi])) {
if (activeBox === -1) {
activeBox = bi;
entryLen = len;
} else if (activeBox === bi) {
// still in same box, continue
}
break;
}
}
if (activeBox !== -1) {
// Check if we left
const stillIn = pointInBox(x, y, boxes[activeBox]);
if (!stillIn) {
return { boxIdx: activeBox, entryLen, exitLen: len };
}
}
}
return null;
}
function buildBoxHalfPath(box: BoxRect, half: 'top' | 'bottom'): SVGPathElement {
const r = box.r;
const x = box.left + 16; // un-pad: revert to original rect
const y = box.top + 16;
const w = (box.right - box.left) - 32;
const h = (box.bottom - box.top) - 32;
// Entry-point assumed left side at cy; exit-point right side at cy
const yMid = box.cy;
let d: string;
if (half === 'top') {
d = [
`M ${x} ${yMid}`,
`V ${y + r}`,
`A ${r} ${r} 0 0 1 ${x + r} ${y}`,
`H ${x + w - r}`,
`A ${r} ${r} 0 0 1 ${x + w} ${y + r}`,
`V ${yMid}`,
].join(' ');
} else {
d = [
`M ${x} ${yMid}`,
`V ${y + h - r}`,
`A ${r} ${r} 0 0 0 ${x + r} ${y + h}`,
`H ${x + w - r}`,
`A ${r} ${r} 0 0 0 ${x + w} ${y + h - r}`,
`V ${yMid}`,
].join(' ');
}
const p = document.createElementNS(NS, 'path');
p.setAttribute('d', d);
p.setAttribute('fill', 'none');
p.setAttribute('stroke', 'transparent');
return p;
}
function applyTransform(blob: SVGGElement, x: number, y: number, angle: number) {
blob.setAttribute('transform', `translate(${x} ${y}) rotate(${angle})`);
}
function tangentAngle(path: SVGPathElement, len: number, total: number): number {
const delta = Math.max(1, total * 0.002);
const before = path.getPointAtLength(Math.max(0, len - delta));
const after = path.getPointAtLength(Math.min(total, len + delta));
return Math.atan2(after.y - before.y, after.x - before.x) * (180 / Math.PI);
}
function fadeFactor(t: number): number {
if (t < 0.18) return t / 0.18;
if (t > 0.82) return (1 - t) / 0.18;
return 1;
}
let currentTimeout: number | null = null;
let isPulsing = false;
function runPulse(path: SVGPathElement, duration = 9000) {
if (!blobGroup || !halo || !mid || !core) return;
function runThreadPulse(path: SVGPathElement, durationMs: number) {
if (!blob1 || !blob2) return;
isPulsing = true;
const length = path.getTotalLength();
const startTime = performance.now();
const total = path.getTotalLength();
const isSecondary =
(path.getAttribute('stroke') || '').includes('gradSec') ||
path.id === 'thread1' ||
@@ -199,42 +306,123 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
updatePulseColors(isSecondary);
const speedKey = getSpeedKey(path.id);
const { rects: boxRects } = refreshBoxPaths();
const boxes: BoxRect[] = boxRects.map(r => rectExpand(r, 4));
const pathTx0 = speedKey ? window.scrollY * speeds[speedKey] : 0;
const hit = findBoxIntersection(path, pathTx0, boxes);
// Velocity = pixels per ms across full pathLength over full duration
const velocity = total / durationMs;
const startTime = performance.now();
blob2.setAttribute('opacity', '0');
// PHASE 1: glide from 0 to entry (or full if no hit)
const entryLen = hit ? hit.entryLen : total;
const exitLen = hit ? hit.exitLen : total;
const phase1Duration = entryLen / velocity;
// PHASE 2: split around box from entryLen at velocity
let topPath: SVGPathElement | null = null;
let bottomPath: SVGPathElement | null = null;
let phase2Duration = 0;
if (hit) {
topPath = buildBoxHalfPath(boxes[hit.boxIdx], 'top');
bottomPath = buildBoxHalfPath(boxes[hit.boxIdx], 'bottom');
if (boxGroup) {
boxGroup.appendChild(topPath);
boxGroup.appendChild(bottomPath);
}
const topLen = topPath.getTotalLength();
const bottomLen = bottomPath.getTotalLength();
const maxHalf = Math.max(topLen, bottomLen);
phase2Duration = maxHalf / velocity;
}
// PHASE 3: glide from exitLen to end at velocity
const phase3Duration = hit ? (total - exitLen) / velocity : 0;
function step(now: number) {
if (!blobGroup || !halo || !mid || !core) return;
if (!blob1 || !blob2) return;
const elapsed = now - startTime;
const t = Math.min(elapsed / duration, 1);
const eased = t < 0.5
? 2 * t * t
: 1 - Math.pow(-2 * t + 2, 2) / 2;
const pt = path.getPointAtLength(eased * length);
const sampleDelta = Math.max(1, length * 0.002);
const before = path.getPointAtLength(Math.max(0, eased * length - sampleDelta));
const after = path.getPointAtLength(Math.min(length, eased * length + sampleDelta));
const dx = after.x - before.x;
const dy = after.y - before.y;
const angle = Math.atan2(dy, dx) * (180 / Math.PI);
const totalTime = phase1Duration + phase2Duration + phase3Duration;
const globalT = Math.min(elapsed / totalTime, 1);
const fade = fadeFactor(globalT);
const pathTx = speedKey ? window.scrollY * speeds[speedKey] : 0;
const cx = pt.x + pathTx;
const cy = pt.y;
blobGroup.setAttribute('transform', `translate(${cx} ${cy}) rotate(${angle})`);
if (elapsed <= phase1Duration) {
// Phase 1: single blob on path
const len = elapsed * velocity;
const pt = path.getPointAtLength(Math.min(len, total));
const angle = tangentAngle(path, Math.min(len, total), total);
applyTransform(blob1, pt.x + pathTx, pt.y, angle);
blob1.setAttribute('opacity', String(fade));
blob2.setAttribute('opacity', '0');
} else if (hit && elapsed <= phase1Duration + phase2Duration) {
// Phase 2: split around box
const inPhase2 = elapsed - phase1Duration;
if (topPath && bottomPath) {
const topLen = topPath.getTotalLength();
const bottomLen = bottomPath.getTotalLength();
const tDist = Math.min(inPhase2 * velocity, topLen);
const bDist = Math.min(inPhase2 * velocity, bottomLen);
let opacity = 0;
if (t < 0.18) opacity = (t / 0.18);
else if (t > 0.82) opacity = ((1 - t) / 0.18);
else opacity = 1;
opacity = Math.max(0, Math.min(1, opacity));
const tp = topPath.getPointAtLength(tDist);
const ta = tangentAngle(topPath, tDist, topLen);
applyTransform(blob1, tp.x, tp.y, ta);
blob1.setAttribute('opacity', String(fade));
blobGroup.setAttribute('opacity', String(opacity));
const bp = bottomPath.getPointAtLength(bDist);
const ba = tangentAngle(bottomPath, bDist, bottomLen);
applyTransform(blob2, bp.x, bp.y, ba);
blob2.setAttribute('opacity', String(fade));
}
} else if (hit) {
// Phase 3: single blob continues from exitLen
const inPhase3 = elapsed - phase1Duration - phase2Duration;
const len = exitLen + inPhase3 * velocity;
const clamped = Math.min(len, total);
const pt = path.getPointAtLength(clamped);
const angle = tangentAngle(path, clamped, total);
applyTransform(blob1, pt.x + pathTx, pt.y, angle);
blob1.setAttribute('opacity', String(fade));
blob2.setAttribute('opacity', '0');
}
if (t < 1) {
if (elapsed < (phase1Duration + phase2Duration + phase3Duration) && globalT < 1) {
requestAnimationFrame(step);
} else {
blobGroup.setAttribute('opacity', '0');
blob1.setAttribute('opacity', '0');
blob2.setAttribute('opacity', '0');
if (topPath && boxGroup && topPath.parentNode) boxGroup.removeChild(topPath);
if (bottomPath && boxGroup && bottomPath.parentNode) boxGroup.removeChild(bottomPath);
isPulsing = false;
}
}
requestAnimationFrame(step);
}
function runBoxPulse(boxPath: SVGPathElement, durationMs: number) {
if (!blob1 || !blob2) return;
isPulsing = true;
updatePulseColors(true);
const total = boxPath.getTotalLength();
const startTime = performance.now();
blob2.setAttribute('opacity', '0');
function step(now: number) {
if (!blob1) return;
const elapsed = now - startTime;
const t = Math.min(elapsed / durationMs, 1);
const eased = t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
const len = eased * total;
const pt = boxPath.getPointAtLength(len);
const angle = tangentAngle(boxPath, len, total);
applyTransform(blob1, pt.x, pt.y, angle);
blob1.setAttribute('opacity', String(fadeFactor(t)));
if (t < 1) requestAnimationFrame(step);
else {
blob1.setAttribute('opacity', '0');
isPulsing = false;
}
}
@@ -246,18 +434,21 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
schedule();
return;
}
const boxes = refreshBoxPaths();
const allTargets: SVGPathElement[] = [...wavePaths, ...boxes];
const { paths: boxPaths } = refreshBoxPaths();
const allTargets: { kind: 'wave' | 'box'; path: SVGPathElement }[] = [
...wavePaths.map(p => ({ kind: 'wave' as const, path: p })),
...boxPaths.map(p => ({ kind: 'box' as const, path: p })),
];
if (allTargets.length === 0) {
schedule();
return;
}
const choice = allTargets[Math.floor(Math.random() * allTargets.length)];
const isBox = choice.getAttribute('data-trail-box-path') === 'true';
const duration = isBox
? 14000 + Math.random() * 4000
: 18000 + Math.random() * 8000;
runPulse(choice, duration);
if (choice.kind === 'wave') {
runThreadPulse(choice.path, 18000 + Math.random() * 8000);
} else {
runBoxPulse(choice.path, 14000 + Math.random() * 4000);
}
schedule();
}
@@ -277,10 +468,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
transition: transform 0.1s linear;
will-change: transform;
}
#pulse-blob {
#pulse-blob-1, #pulse-blob-2 {
mix-blend-mode: screen;
}
#pulse-blob ellipse {
#pulse-blob-1 ellipse, #pulse-blob-2 ellipse {
transform-box: fill-box;
transform-origin: center;
}