feat(pulse): split into two halves around boxes (#11)
* feat: random light pulse along threads + box outlines A blurred light pulse glides along one of the 5 wave threads (wave1/2/3, thread1/2) every 2.5-7s. Color matches the active theme (cyan on home/portfolio/about, pink/magenta on contact). Pulse also follows the outline of designated boxes marked with data-trail-box: - Home: 'Looking for inspiration?' + 'Ready to collaborate?' - Contact: 'Waiting to hear from you' card Boxes are rebuilt on every pulse so they stay aligned during scroll and respect viewport (off-screen boxes are skipped). Pulse uses requestAnimationFrame + path.getPointAtLength for native smoothness, fade-in 15% / hold 70% / fade-out 15%, screen blend mode so it blends with the dark background. * feat(pulse): slower, brighter, comet-shaped pulse along paths Slower (9-13s per glide vs 4.5-6.5s), three-layer comet shape (soft halo + mid glow + bright core), rotated to path tangent, ease-in-out timing, mix-blend-mode screen. Fixes: pulse not tracking path was a parallax-offset coordinate mismatch. Cleaned up via getSpeedKey() helper. * fix(pulse): tone down white core so theme color dominates Core was pure white (#ffffff) which washed out the theme color. Now tinted (#fdf4ff for purple, #f0fdfa for cyan) and smaller (10x3 vs 14x4) with 75% opacity so the purple/pink and cyan glow layers come through more visibly. * feat(pulse): double the glide duration Threads: 18-26s (was 9-13s). Boxes: 14-18s (was 7-9s). * feat(pulse): split into two halves around boxes When a thread-pulse hits a data-trail-box bound, it splits: one half glides along the top of the box outline, the other along the bottom. They re-merge on the far side and continue as one along the rest of the thread. Implementation: - Two pulse-blob groups (blob-1, blob-2) in SVG - Box-intersection scan samples path every 4px to find entry + exit points - Phase 1: blob-1 glides from start to entry - Phase 2: blob-1 follows top-half of box outline, blob-2 follows bottom-half (both spawned dynamically) - Phase 3: blob-1 continues from exit to end, blob-2 hides - Velocity kept constant across phases so split makes the animation longer rather than faster
This commit is contained in:
@@ -70,10 +70,15 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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<g id="box-trail-group"></g>
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<g id="pulse-group">
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<g id="pulse-blob" opacity="0">
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<ellipse id="pulse-halo" rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
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<ellipse id="pulse-mid" rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
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<ellipse id="pulse-core" rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
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<g id="pulse-blob-1" opacity="0">
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<ellipse rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
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<ellipse rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
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<ellipse rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
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</g>
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<g id="pulse-blob-2" opacity="0">
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<ellipse rx="55" ry="22" fill="url(#pulseHaloGradient)" filter="url(#pulseGlowSoft)" />
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<ellipse rx="32" ry="11" fill="url(#pulseMidGradient)" filter="url(#pulseGlowMid)" />
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<ellipse rx="10" ry="3" fill="url(#pulseCoreGradient)" filter="url(#pulseGlowSharp)" opacity="0.75" />
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</g>
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</g>
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</svg>
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@@ -88,10 +93,8 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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const thread1 = document.getElementById('thread1') as SVGPathElement | null;
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const thread2 = document.getElementById('thread2') as SVGPathElement | null;
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const svg = document.getElementById('wave-svg') as unknown as SVGSVGElement | null;
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const blobGroup = document.getElementById('pulse-blob') as SVGGElement | null;
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const halo = document.getElementById('pulse-halo') as SVGEllipseElement | null;
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const mid = document.getElementById('pulse-mid') as SVGEllipseElement | null;
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const core = document.getElementById('pulse-core') as SVGEllipseElement | null;
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const blob1 = document.getElementById('pulse-blob-1') as SVGGElement | null;
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const blob2 = document.getElementById('pulse-blob-2') as SVGGElement | null;
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const boxGroup = document.getElementById('box-trail-group') as SVGGElement | null;
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const wrapper = svg?.parentElement;
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@@ -116,7 +119,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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}
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window.addEventListener('scroll', onScroll, { passive: true });
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if (svg && blobGroup && halo && mid && core && wrapper) {
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type BoxRect = { left: number; right: number; top: number; bottom: number; cx: number; cy: number; r: number };
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type PulsePath = { kind: 'thread'; id: string; pathTx: number } | { kind: 'box'; cx: number; cy: number };
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if (svg && blob1 && blob2 && wrapper) {
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const pulseMain = wrapper.getAttribute('data-pulse-main') || '#a5f3fc';
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const pulseSec = wrapper.getAttribute('data-pulse-sec') || '#cffafe';
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@@ -125,10 +131,7 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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function buildBoxPath(rect: DOMRect): string {
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const r = 16;
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const x = rect.left;
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const y = rect.top;
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const w = rect.width;
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const h = rect.height;
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const x = rect.left, y = rect.top, w = rect.width, h = rect.height;
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return [
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`M ${x + r} ${y}`,
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`H ${x + w - r}`,
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@@ -148,11 +151,12 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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while (boxGroup.firstChild) boxGroup.removeChild(boxGroup.firstChild);
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}
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function refreshBoxPaths(): SVGPathElement[] {
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if (!boxGroup) return [];
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function refreshBoxPaths(): { paths: SVGPathElement[]; rects: DOMRect[] } {
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if (!boxGroup) return { paths: [], rects: [] };
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clearBoxGroup();
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const targets = document.querySelectorAll<HTMLElement>('[data-trail-box]');
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const created: SVGPathElement[] = [];
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const paths: SVGPathElement[] = [];
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const rects: DOMRect[] = [];
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targets.forEach((el, idx) => {
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const rect = el.getBoundingClientRect();
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if (rect.width < 20 || rect.height < 20) return;
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@@ -164,9 +168,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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p.setAttribute('stroke', 'transparent');
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p.setAttribute('data-trail-box-path', 'true');
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boxGroup.appendChild(p);
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created.push(p);
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paths.push(p);
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rects.push(rect);
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});
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return created;
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return { paths, rects };
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}
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function updatePulseColors(isSecondary: boolean) {
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@@ -184,14 +189,116 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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if (midStops[2]) midStops[2].setAttribute('style', `stop-color:${midColor};stop-opacity:0`);
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}
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function rectExpand(rect: DOMRect, pad: number): BoxRect {
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return {
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left: rect.left - pad,
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right: rect.right + pad,
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top: rect.top - pad,
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bottom: rect.bottom + pad,
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cx: rect.left + rect.width / 2,
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cy: rect.top + rect.height / 2,
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r: 16,
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};
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}
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function pointInBox(x: number, y: number, b: BoxRect): boolean {
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return x >= b.left && x <= b.right && y >= b.top && y <= b.bottom;
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}
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function findBoxIntersection(
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path: SVGPathElement,
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pathTx: number,
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boxes: BoxRect[]
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): { boxIdx: number; entryLen: number; exitLen: number } | null {
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const total = path.getTotalLength();
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const step = 4;
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let activeBox = -1;
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let entryLen = -1;
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for (let len = 0; len <= total; len += step) {
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const pt = path.getPointAtLength(len);
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const x = pt.x + pathTx;
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const y = pt.y;
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for (let bi = 0; bi < boxes.length; bi++) {
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if (pointInBox(x, y, boxes[bi])) {
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if (activeBox === -1) {
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activeBox = bi;
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entryLen = len;
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} else if (activeBox === bi) {
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// still in same box, continue
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}
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break;
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}
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}
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if (activeBox !== -1) {
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// Check if we left
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const stillIn = pointInBox(x, y, boxes[activeBox]);
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if (!stillIn) {
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return { boxIdx: activeBox, entryLen, exitLen: len };
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}
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}
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}
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return null;
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}
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function buildBoxHalfPath(box: BoxRect, half: 'top' | 'bottom'): SVGPathElement {
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const r = box.r;
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const x = box.left + 16; // un-pad: revert to original rect
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const y = box.top + 16;
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const w = (box.right - box.left) - 32;
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const h = (box.bottom - box.top) - 32;
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// Entry-point assumed left side at cy; exit-point right side at cy
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const yMid = box.cy;
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let d: string;
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if (half === 'top') {
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d = [
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`M ${x} ${yMid}`,
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`V ${y + r}`,
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`A ${r} ${r} 0 0 1 ${x + r} ${y}`,
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`H ${x + w - r}`,
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`A ${r} ${r} 0 0 1 ${x + w} ${y + r}`,
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`V ${yMid}`,
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].join(' ');
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} else {
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d = [
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`M ${x} ${yMid}`,
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`V ${y + h - r}`,
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`A ${r} ${r} 0 0 0 ${x + r} ${y + h}`,
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`H ${x + w - r}`,
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`A ${r} ${r} 0 0 0 ${x + w} ${y + h - r}`,
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`V ${yMid}`,
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].join(' ');
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}
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const p = document.createElementNS(NS, 'path');
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p.setAttribute('d', d);
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p.setAttribute('fill', 'none');
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p.setAttribute('stroke', 'transparent');
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return p;
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}
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function applyTransform(blob: SVGGElement, x: number, y: number, angle: number) {
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blob.setAttribute('transform', `translate(${x} ${y}) rotate(${angle})`);
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}
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function tangentAngle(path: SVGPathElement, len: number, total: number): number {
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const delta = Math.max(1, total * 0.002);
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const before = path.getPointAtLength(Math.max(0, len - delta));
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const after = path.getPointAtLength(Math.min(total, len + delta));
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return Math.atan2(after.y - before.y, after.x - before.x) * (180 / Math.PI);
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}
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function fadeFactor(t: number): number {
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if (t < 0.18) return t / 0.18;
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if (t > 0.82) return (1 - t) / 0.18;
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return 1;
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}
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let currentTimeout: number | null = null;
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let isPulsing = false;
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function runPulse(path: SVGPathElement, duration = 9000) {
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if (!blobGroup || !halo || !mid || !core) return;
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function runThreadPulse(path: SVGPathElement, durationMs: number) {
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if (!blob1 || !blob2) return;
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isPulsing = true;
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const length = path.getTotalLength();
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const startTime = performance.now();
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const total = path.getTotalLength();
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const isSecondary =
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(path.getAttribute('stroke') || '').includes('gradSec') ||
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path.id === 'thread1' ||
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@@ -199,42 +306,123 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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updatePulseColors(isSecondary);
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const speedKey = getSpeedKey(path.id);
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const { rects: boxRects } = refreshBoxPaths();
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const boxes: BoxRect[] = boxRects.map(r => rectExpand(r, 4));
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const pathTx0 = speedKey ? window.scrollY * speeds[speedKey] : 0;
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const hit = findBoxIntersection(path, pathTx0, boxes);
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// Velocity = pixels per ms across full pathLength over full duration
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const velocity = total / durationMs;
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const startTime = performance.now();
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blob2.setAttribute('opacity', '0');
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// PHASE 1: glide from 0 to entry (or full if no hit)
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const entryLen = hit ? hit.entryLen : total;
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const exitLen = hit ? hit.exitLen : total;
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const phase1Duration = entryLen / velocity;
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// PHASE 2: split around box from entryLen at velocity
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let topPath: SVGPathElement | null = null;
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let bottomPath: SVGPathElement | null = null;
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let phase2Duration = 0;
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if (hit) {
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topPath = buildBoxHalfPath(boxes[hit.boxIdx], 'top');
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bottomPath = buildBoxHalfPath(boxes[hit.boxIdx], 'bottom');
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if (boxGroup) {
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boxGroup.appendChild(topPath);
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boxGroup.appendChild(bottomPath);
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}
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const topLen = topPath.getTotalLength();
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const bottomLen = bottomPath.getTotalLength();
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const maxHalf = Math.max(topLen, bottomLen);
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phase2Duration = maxHalf / velocity;
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}
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// PHASE 3: glide from exitLen to end at velocity
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const phase3Duration = hit ? (total - exitLen) / velocity : 0;
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function step(now: number) {
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if (!blobGroup || !halo || !mid || !core) return;
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if (!blob1 || !blob2) return;
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const elapsed = now - startTime;
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const t = Math.min(elapsed / duration, 1);
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const eased = t < 0.5
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? 2 * t * t
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: 1 - Math.pow(-2 * t + 2, 2) / 2;
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const pt = path.getPointAtLength(eased * length);
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const sampleDelta = Math.max(1, length * 0.002);
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const before = path.getPointAtLength(Math.max(0, eased * length - sampleDelta));
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const after = path.getPointAtLength(Math.min(length, eased * length + sampleDelta));
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const dx = after.x - before.x;
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const dy = after.y - before.y;
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const angle = Math.atan2(dy, dx) * (180 / Math.PI);
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const totalTime = phase1Duration + phase2Duration + phase3Duration;
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const globalT = Math.min(elapsed / totalTime, 1);
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const fade = fadeFactor(globalT);
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const pathTx = speedKey ? window.scrollY * speeds[speedKey] : 0;
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const cx = pt.x + pathTx;
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const cy = pt.y;
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blobGroup.setAttribute('transform', `translate(${cx} ${cy}) rotate(${angle})`);
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if (elapsed <= phase1Duration) {
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// Phase 1: single blob on path
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const len = elapsed * velocity;
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const pt = path.getPointAtLength(Math.min(len, total));
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const angle = tangentAngle(path, Math.min(len, total), total);
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applyTransform(blob1, pt.x + pathTx, pt.y, angle);
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blob1.setAttribute('opacity', String(fade));
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blob2.setAttribute('opacity', '0');
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} else if (hit && elapsed <= phase1Duration + phase2Duration) {
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// Phase 2: split around box
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const inPhase2 = elapsed - phase1Duration;
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if (topPath && bottomPath) {
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const topLen = topPath.getTotalLength();
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const bottomLen = bottomPath.getTotalLength();
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const tDist = Math.min(inPhase2 * velocity, topLen);
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const bDist = Math.min(inPhase2 * velocity, bottomLen);
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let opacity = 0;
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if (t < 0.18) opacity = (t / 0.18);
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else if (t > 0.82) opacity = ((1 - t) / 0.18);
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else opacity = 1;
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opacity = Math.max(0, Math.min(1, opacity));
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const tp = topPath.getPointAtLength(tDist);
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const ta = tangentAngle(topPath, tDist, topLen);
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applyTransform(blob1, tp.x, tp.y, ta);
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blob1.setAttribute('opacity', String(fade));
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blobGroup.setAttribute('opacity', String(opacity));
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const bp = bottomPath.getPointAtLength(bDist);
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const ba = tangentAngle(bottomPath, bDist, bottomLen);
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applyTransform(blob2, bp.x, bp.y, ba);
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blob2.setAttribute('opacity', String(fade));
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}
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} else if (hit) {
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// Phase 3: single blob continues from exitLen
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const inPhase3 = elapsed - phase1Duration - phase2Duration;
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const len = exitLen + inPhase3 * velocity;
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const clamped = Math.min(len, total);
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const pt = path.getPointAtLength(clamped);
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const angle = tangentAngle(path, clamped, total);
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applyTransform(blob1, pt.x + pathTx, pt.y, angle);
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blob1.setAttribute('opacity', String(fade));
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blob2.setAttribute('opacity', '0');
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}
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if (t < 1) {
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if (elapsed < (phase1Duration + phase2Duration + phase3Duration) && globalT < 1) {
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requestAnimationFrame(step);
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} else {
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blobGroup.setAttribute('opacity', '0');
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blob1.setAttribute('opacity', '0');
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blob2.setAttribute('opacity', '0');
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if (topPath && boxGroup && topPath.parentNode) boxGroup.removeChild(topPath);
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if (bottomPath && boxGroup && bottomPath.parentNode) boxGroup.removeChild(bottomPath);
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isPulsing = false;
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}
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}
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requestAnimationFrame(step);
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}
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function runBoxPulse(boxPath: SVGPathElement, durationMs: number) {
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if (!blob1 || !blob2) return;
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isPulsing = true;
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updatePulseColors(true);
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const total = boxPath.getTotalLength();
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const startTime = performance.now();
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blob2.setAttribute('opacity', '0');
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function step(now: number) {
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if (!blob1) return;
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const elapsed = now - startTime;
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const t = Math.min(elapsed / durationMs, 1);
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const eased = t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
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const len = eased * total;
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const pt = boxPath.getPointAtLength(len);
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const angle = tangentAngle(boxPath, len, total);
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applyTransform(blob1, pt.x, pt.y, angle);
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blob1.setAttribute('opacity', String(fadeFactor(t)));
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if (t < 1) requestAnimationFrame(step);
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else {
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blob1.setAttribute('opacity', '0');
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isPulsing = false;
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}
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}
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@@ -246,18 +434,21 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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schedule();
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return;
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}
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const boxes = refreshBoxPaths();
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const allTargets: SVGPathElement[] = [...wavePaths, ...boxes];
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const { paths: boxPaths } = refreshBoxPaths();
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const allTargets: { kind: 'wave' | 'box'; path: SVGPathElement }[] = [
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...wavePaths.map(p => ({ kind: 'wave' as const, path: p })),
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...boxPaths.map(p => ({ kind: 'box' as const, path: p })),
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];
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if (allTargets.length === 0) {
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schedule();
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return;
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}
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const choice = allTargets[Math.floor(Math.random() * allTargets.length)];
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const isBox = choice.getAttribute('data-trail-box-path') === 'true';
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||||
const duration = isBox
|
||||
? 14000 + Math.random() * 4000
|
||||
: 18000 + Math.random() * 8000;
|
||||
runPulse(choice, duration);
|
||||
if (choice.kind === 'wave') {
|
||||
runThreadPulse(choice.path, 18000 + Math.random() * 8000);
|
||||
} else {
|
||||
runBoxPulse(choice.path, 14000 + Math.random() * 4000);
|
||||
}
|
||||
schedule();
|
||||
}
|
||||
|
||||
@@ -277,10 +468,10 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
|
||||
transition: transform 0.1s linear;
|
||||
will-change: transform;
|
||||
}
|
||||
#pulse-blob {
|
||||
#pulse-blob-1, #pulse-blob-2 {
|
||||
mix-blend-mode: screen;
|
||||
}
|
||||
#pulse-blob ellipse {
|
||||
#pulse-blob-1 ellipse, #pulse-blob-2 ellipse {
|
||||
transform-box: fill-box;
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user