fix(logo-pulse): threads properly visible (solid + glow) (#19)
* fix(pulse): split halves now meet simultaneously + no backtracking Two bugs fixed after Linus feedback: 1. Path-form: top/bottom split halves used Bezier curves that could loop back on themselves when entry.x lay outside box X-range. Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder. 2. Synchronized meeting: previously each blob moved at fixed velocity along its own path → shorter path arrived first and waited. Now both blobs share a phase2T (0→1) progress fraction, so they meet at exit-point simultaneously. The path with different length simply moves at a slightly different speed (averaged). Phase2 duration based on avg(topLen,bottomLen)/velocity so total animation time stays consistent. * feat: logo-pulse with pink->green color transition Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo. 20% chance per pulse-slot when logo is visible (footer scrolled in). Flow: 1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right) 2. Pulse glides in along purple thread to logo-left edge 3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds pink text-shadow halo on h1 4. Mid-passage: tint transitions to green (#4fd1c5) — matches default smoke + cyan glow 5. Pulse exits logo via wave1 (existing cyan thread on right) 6. Logo tint reverts to default (white smokeShift animation) CSS-side: data-logo-tint attribute on #text-wrapper drives stroke + text-shadow overrides with 0.6-0.8s transitions for smooth fade. * fix(logo-pulse): dynamic paths anchored to logo + 50% probability Previous version tried to use existing wave1+threadPurple paths for logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates that don't align with logo's viewport position when hero is scrolled into view. wave1 has translateX(2283) which pushes it off-screen for ultrawide viewports. Fix: build dynamic Bezier paths anchored to the logo's actual getBoundingClientRect() position at pulse-time: - Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left - Exit path: from logo-right curves up to (offRight, logoY-riseOffset) Paths are appended to box-trail-group, used for one pulse, then removed in cleanup. No reliance on fixed wave-thread coordinates. Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more often when hero is in view. * fix(logo-pulse): visible entry/exit threads + restore pulse color after Two bugs fixed: 1. Entry+exit paths were stroke=transparent — pulse appeared to spawn out of nothing. Now stroke=url(#gradPurple) on entry (subtle pink thread visible from off-screen left) and stroke=url(#gradMain) on exit (cyan thread visible going off-screen right). Both at stroke-width 0.8 + opacity 0.55 to match other wave-thread style. 2. After logo-pulse completed, pulse-gradient stops were left in pink state — next regular wave-pulse rendered as stale pink instead of cyan/theme color. Now updatePulseColors(false) is called in cleanup to restore default cyan-tema. * fix(logo-pulse): entry/exit threads now properly visible Previous version used gradient strokes (gradPurple/gradMain) which have stop-opacity 0 at ends + 0.45 mid, multiplied by path-opacity 0.55 = ~0.25 effective opacity. Practically invisible. Now solid stroke colors (#e879f9 pink, #4fd1c5 cyan), stroke-width 2 (was 0.8), opacity 0.85 (was 0.55), plus pulseGlowMid filter for soft halo. Should be clearly visible from off-screen edges to logo.
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@@ -447,23 +447,24 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
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const NS_local = 'http://www.w3.org/2000/svg';
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// Entry path (lila): från off-screen vänster (dipY) kurvar upp till logo-left
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// SYNLIG via gradPurple stroke så användaren ser varifrån pulsen kommer
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// TYDLIG SOLID stroke + glow filter så användaren ser tråden ordentligt
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const entryPath = document.createElementNS(NS_local, 'path');
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entryPath.setAttribute('d', `M ${offLeft} ${dipY} C ${logoLeftX - 200} ${dipY}, ${logoLeftX - 80} ${logoY}, ${logoLeftX} ${logoY}`);
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entryPath.setAttribute('fill', 'none');
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entryPath.setAttribute('stroke', 'url(#gradPurple)');
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entryPath.setAttribute('stroke-width', '0.8');
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entryPath.setAttribute('opacity', '0.55');
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entryPath.setAttribute('stroke', '#e879f9');
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entryPath.setAttribute('stroke-width', '2');
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entryPath.setAttribute('opacity', '0.85');
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entryPath.setAttribute('filter', 'url(#pulseGlowMid)');
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boxGroup.appendChild(entryPath);
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// Exit path (cyan): från logo-right kurvar upp till off-screen höger (riseY)
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// SYNLIG via gradMain (default cyan) så användaren ser varthän pulsen går
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const exitPath = document.createElementNS(NS_local, 'path');
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exitPath.setAttribute('d', `M ${logoRightX} ${logoY} C ${logoRightX + 80} ${logoY}, ${logoRightX + 200} ${riseY}, ${offRight} ${riseY}`);
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exitPath.setAttribute('fill', 'none');
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exitPath.setAttribute('stroke', 'url(#gradMain)');
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exitPath.setAttribute('stroke-width', '0.8');
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exitPath.setAttribute('opacity', '0.55');
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exitPath.setAttribute('stroke', '#4fd1c5');
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exitPath.setAttribute('stroke-width', '2');
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exitPath.setAttribute('opacity', '0.85');
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exitPath.setAttribute('filter', 'url(#pulseGlowMid)');
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boxGroup.appendChild(exitPath);
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const entryLen = entryPath.getTotalLength();
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