fix(logo-pulse): dynamic viewport-anchored paths (#17)

* fix(pulse): split halves now meet simultaneously + no backtracking

Two bugs fixed after Linus feedback:

1. Path-form: top/bottom split halves used Bezier curves that could
   loop back on themselves when entry.x lay outside box X-range.
   Now use clamped startX/endX (max(xL+r, min(xR-r, entry.x))) so
   pathen alltid rör sig framåt (entry.x → exit.x), aldrig vänder.

2. Synchronized meeting: previously each blob moved at fixed velocity
   along its own path → shorter path arrived first and waited.
   Now both blobs share a phase2T (0→1) progress fraction, so they
   meet at exit-point simultaneously. The path with different length
   simply moves at a slightly different speed (averaged). Phase2
   duration based on avg(topLen,bottomLen)/velocity so total animation
   time stays consistent.

* feat: logo-pulse with pink->green color transition

Adds a 4th pulse target: the IMAGES BY OLOFSSON hero-text logo.
20% chance per pulse-slot when logo is visible (footer scrolled in).

Flow:
1. New purple wave-thread on bottom-left (mirror of cyan wave1 on right)
2. Pulse glides in along purple thread to logo-left edge
3. Pulse enters logo + tints smoky-path stroke pink (#e879f9) + adds
   pink text-shadow halo on h1
4. Mid-passage: tint transitions to green (#4fd1c5) — matches default
   smoke + cyan glow
5. Pulse exits logo via wave1 (existing cyan thread on right)
6. Logo tint reverts to default (white smokeShift animation)

CSS-side: data-logo-tint attribute on #text-wrapper drives stroke +
text-shadow overrides with 0.6-0.8s transitions for smooth fade.

* fix(logo-pulse): dynamic paths anchored to logo + 50% probability

Previous version tried to use existing wave1+threadPurple paths for
logo-pulse glide-in/out, but those paths are in SVG-fixed coordinates
that don't align with logo's viewport position when hero is scrolled
into view. wave1 has translateX(2283) which pushes it off-screen for
ultrawide viewports.

Fix: build dynamic Bezier paths anchored to the logo's actual
getBoundingClientRect() position at pulse-time:
- Entry path: from (offLeft, logoY+dipOffset) curves up into logo-left
- Exit path: from logo-right curves up to (offRight, logoY-riseOffset)

Paths are appended to box-trail-group, used for one pulse, then
removed in cleanup. No reliance on fixed wave-thread coordinates.

Also raises LOGO_PROBABILITY 20%->50% so the effect is visible more
often when hero is in view.
This commit is contained in:
Linus Olofsson
2026-05-21 04:28:39 +02:00
committed by GitHub
parent 3f5fb4b7fd
commit 11c75caaad
+44 -38
View File
@@ -410,7 +410,7 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
}
const SPLIT_PROBABILITY = 0.55;
const LOGO_PROBABILITY = 0.20;
const LOGO_PROBABILITY = 0.50;
function isLogoTargetVisible(): HTMLElement | null {
const el = document.querySelector<HTMLElement>('[data-logo-target]');
@@ -422,36 +422,54 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
}
function runLogoPulse(durationMs: number) {
if (!blob1) return;
if (!blob1 || !boxGroup) return;
const logo = isLogoTargetVisible();
const purpleThread = document.getElementById('threadPurple') as SVGPathElement | null;
const greenThread = document.getElementById('wave1') as SVGPathElement | null;
if (!logo || !purpleThread || !greenThread) {
if (!logo) {
schedule();
return;
}
isPulsing = true;
updatePulseColors(false); // start cyan-themed (basis)
updatePulseColors(false);
const rect = logo.getBoundingClientRect();
const vw = window.innerWidth;
const logoLeftX = rect.left + 8;
const logoRightX = rect.right - 8;
const logoY = rect.top + rect.height / 2;
// PHASE 1: glide in på purple thread fram till logo-left
const purpleLen = purpleThread.getTotalLength();
// PHASE 2: in i logon — color shift
// PHASE 3: ut på wave1 (grön)
const greenLen = greenThread.getTotalLength();
// DYNAMIC PATHS — bygg paths som GARANTERAT passar logo-positionen.
// Pulsen kommer från vänster off-screen, lite under logon, kurvar UPP in i logo-left,
// glider genom logo, kurvar UT mot höger off-screen, lite över logon
const offLeft = -100;
const offRight = vw + 100;
const dipY = logoY + rect.height * 0.7; // entry kommer underifrån vänster
const riseY = logoY - rect.height * 0.7; // exit lämnar uppåt höger
const phase1Duration = durationMs * 0.35; // 35% glide in
const phase2Duration = durationMs * 0.30; // 30% inside logo
const phase3Duration = durationMs * 0.35; // 35% glide ut
const NS_local = 'http://www.w3.org/2000/svg';
// Entry path (lila): från off-screen vänster (dipY) kurvar upp till logo-left
const entryPath = document.createElementNS(NS_local, 'path');
entryPath.setAttribute('d', `M ${offLeft} ${dipY} C ${logoLeftX - 200} ${dipY}, ${logoLeftX - 80} ${logoY}, ${logoLeftX} ${logoY}`);
entryPath.setAttribute('fill', 'none');
entryPath.setAttribute('stroke', 'transparent');
boxGroup.appendChild(entryPath);
// Exit path (grön): från logo-right kurvar upp till off-screen höger (riseY)
const exitPath = document.createElementNS(NS_local, 'path');
exitPath.setAttribute('d', `M ${logoRightX} ${logoY} C ${logoRightX + 80} ${logoY}, ${logoRightX + 200} ${riseY}, ${offRight} ${riseY}`);
exitPath.setAttribute('fill', 'none');
exitPath.setAttribute('stroke', 'transparent');
boxGroup.appendChild(exitPath);
const entryLen = entryPath.getTotalLength();
const exitLen = exitPath.getTotalLength();
const phase1Duration = durationMs * 0.35;
const phase2Duration = durationMs * 0.30;
const phase3Duration = durationMs * 0.35;
const totalTime = phase1Duration + phase2Duration + phase3Duration;
const startTime = performance.now();
// Förbered purple gradient på pulse
const pinkColor = '#e879f9';
const greenColor = '#4fd1c5';
@@ -469,20 +487,6 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
setPulseTint(pinkColor);
blob2 && blob2.setAttribute('opacity', '0');
// Find on purpleThread where it crosses logoLeftX (approx)
// Sample to find length when pt.x ~ logoLeftX
let purpleEntryLen = purpleLen;
for (let l = 0; l <= purpleLen; l += 4) {
const pt = purpleThread.getPointAtLength(l);
if (pt.x >= logoLeftX) { purpleEntryLen = l; break; }
}
let greenStartLen = 0;
for (let l = 0; l <= greenLen; l += 4) {
const pt = greenThread.getPointAtLength(l);
if (pt.x >= logoRightX) { greenStartLen = l; break; }
}
const greenEndLen = Math.min(greenStartLen + (greenLen - greenStartLen) * 0.55, greenLen);
function step(now: number) {
if (!blob1) return;
const elapsed = now - startTime;
@@ -490,11 +494,11 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
const fade = fadeFactor(globalT);
if (elapsed <= phase1Duration) {
// Glide in på purple thread fram till logo-left
// Glide in på entry-path (lila)
const t = elapsed / phase1Duration;
const len = t * purpleEntryLen;
const pt = purpleThread!.getPointAtLength(len);
const angle = tangentAngle(purpleThread!, len, purpleLen);
const len = t * entryLen;
const pt = entryPath.getPointAtLength(len);
const angle = tangentAngle(entryPath, len, entryLen);
applyTransform(blob1!, pt.x, pt.y, angle);
blob1!.setAttribute('opacity', String(fade));
} else if (elapsed <= phase1Duration + phase2Duration) {
@@ -515,15 +519,14 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
setPulseTint(greenColor);
}
} else {
// Glide ut på wave1 (grön)
// Glide ut på exit-path (grön)
const t = Math.min((elapsed - phase1Duration - phase2Duration) / phase3Duration, 1);
const len = greenStartLen + (greenEndLen - greenStartLen) * t;
const pt = greenThread!.getPointAtLength(len);
const angle = tangentAngle(greenThread!, len, greenLen);
const len = t * exitLen;
const pt = exitPath.getPointAtLength(len);
const angle = tangentAngle(exitPath, len, exitLen);
applyTransform(blob1!, pt.x, pt.y, angle);
blob1!.setAttribute('opacity', String(fade));
if (logo!.getAttribute('data-logo-tint')) {
// Fade tillbaka till basis
logo!.removeAttribute('data-logo-tint');
}
}
@@ -533,6 +536,9 @@ const pulseCore = theme === 'purple' ? '#fdf4ff' : '#f0fdfa';
} else {
blob1!.setAttribute('opacity', '0');
logo!.removeAttribute('data-logo-tint');
// Cleanup dynamic paths
if (entryPath.parentNode) entryPath.parentNode.removeChild(entryPath);
if (exitPath.parentNode) exitPath.parentNode.removeChild(exitPath);
isPulsing = false;
}
}